![]() ![]() I saw graphical artifacts while playing Crysis, but thought nothing of it at the time. It worked out great, pushing most of the PC games I had to high settings.īut then, tragedy struck. I couldn’t quite afford a new video card, so my 3 year old Radeon HD5770 was put into the PC as a stopgap until I could afford a new video card. Running on an Intel i5-4570, 8GB of RAM and a 1TB HDD with Windows 7, I was in PC gaming heaven at the time. Max payne 3 first person mod mod#(Update: After I published this, suXin, the mod creator, responded to me on Twitter by clarifying that the GoldSource engine does have support for slow-motion, it’s just not something that can be accessed normally compared to the Source engine:)īack in December 2013, I decided to trade in my hunk of junk six year old HP Pavilion PC for a new custom built PC. Surprisingly, thanks to Half-Payne’s creator suXin, they somehow found a way to make it work, and it works gloriously. The older GoldSource engine that Half-Life uses doesn’t really have such an ability built in but the later Source engine that powers Half-Life 2 does (“host_timescale”). Remedy’s engine for the first two Max Payne games – and presumably the engine that Rockstar used for Max Payne 3 – was built to handle slow motion on the fly. Well, I figure that making something like bullet time work is a complicated process unless the engine is made for it. ![]() Go into slow motion and shoot enemies with your trusty Berettas. Max Payne’s primary gameplay feature was the “bullet time” mechanic, one of the earliest action games to use that feature. ![]() A shame that nowadays it looks out of sync… I remember when this sequence was pretty cool. We’re about to do some bullet time in Black Mesa. This is why I said “grab your Berettas and painkillers” at the end of the Before article. This Half-Life mod takes the concept and character from another iconic game franchise and transplants him into the original game. Max payne 3 first person mod mods#I don’t remember how I found this one, but last year I had stumbled upon one of the coolest crossover mods I’d seen. I always get a kick out of crossover mods. So after playing and writing about Before, I had stumbled upon an existing mod that had recently updated, and decided to give it a whirl once more. After all, Half-Life is probably the game that got me interested in mods, after Wolfenstein 3D and Doom. So I wanted to make good and write about a different Half-Life mod. Besides, there’s other people that cover bad stuff so much better than I ever will. I usually try my best to avoid going for easy punches and writing about bad stuff. When I wrote about Half-Life: Before, I had realized that writing about such a mediocre Half-Life mod felt disappointing to me. ![]()
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